This game is pretty recent, I've been working on it for two weeks so far when I have some free time. *There are 6 users and 8 fights saved at the time I uploaded this*

Instructions:
- You can create a unit by setting its name and statistics on the inputs on top of the "Save unit" button.
- You can modify an existing unit by setting its ID and new statistics on the inputs on top of the "Edit unit" button.


- In order to see a fight, you need to load 2 different units on the input on top of the "Check unit info" button and hit the "Show current fight in Pixi" button.

-You can also save the fight data (by pressing the "Save current new fight" button) and load it later by its ID on the input on top of the "Load fight ID info" button.
- You can see the fight history of a unit by its ID on the input on top of the "Load fight history on unit" button.

This is a new take on the "Elementals Fighters" original project, the difference with this one is that it is made with HTML and PIXIJS.

Also, another difference would be that you can add new units, load them, see their history fights, load old fights or save new ones. This one does not support fights with more than 2 characters, not visually at least, since the engine that runs the fights can have as many characters as you want... but can't be played on the game since it is not ready for that yet.

Still in development, characters have a few different skills (you can't set them when creating them yet).

On the last update now you can actually see the unit skills when loading them, set new skills when editing and also create a new unit and set its skills.
To add skills you need to put the name, exactly how it appears in the list below. To add more than one skill you need to separate them by a comma (,).
Skills:
Basic
Strong
Powerful
Stun
Power+
Power-
Speed+
Speed-


As an example you can put "Basic,Strong,Stun" on the skill input and your unit will have those skills.

This is actually made for me to test the game and be able to set things up without needing to hardcode stuff in the code. But since I'm uploading it to show it as one of my proyects I had to explain how to use it.

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