Zombie Smatsher
I didn't realize that I was developing the game on a 1920x1080 resolution... I recommend playing it on Fullscreen (the button at the bottom right of the game).
How to play:
Use the mouse to play. Click on two adjacent tiles to swap them, or click and drag a tile in the desired direction. When you match 3 or more adjacent tiles of the same type, they disappear and are added to your total for that tile type.
You have 2 moves per turn. Matching more than 3 tiles of the same type in a single move grants 1 extra move, but only once per turn.
Once you've collected enough of a specific tile, it will trigger its unique ability, as described in the "Tile Effects" section below
Try to save yourself from the horde of zombies blocking your way.
Enemies stats:
Enemy type | Speed | Health | Damage |
Basic | 1.5 | 5 | 4 |
Fast | 2 | 7 | 2 |
Strong | 1.5 | 6 | 6 |
Tank | 0.75 | 14 | 5 |
Tiles effects:
Tile Type | Tiles to activate | Tile effect |
Rifle | 7 | Does 3 damage to 3 random enemies. |
Pistol | 3 | Does 5 damage to the closest enemy. |
---|---|---|
Grenade | 5 | Does 2 damage to all the enemies. |
Money | 4 | Gives $100 to the player (WIP). |
Debris | 9 | Does nothing (WIP). |
Tombstone | 12 | Summons a random enemy. |
I plan on finishing the original idea for this game, where you will have to travel through different cities, looking for resources, helping people (or not), to reach your destination. The battle system will be this same one, but you will be able to equip different tiles with different effects, encounter events with choices, stores to buy or sell resources in exchange of tiles or upgrades and hopefully more.
Assets used:
Soldier pack
Zombie pack
Backgrounds and tiles - ChatGpt
Updated | 11 days ago |
Status | In development |
Platforms | HTML5 |
Author | Hanxol |
Genre | Strategy, Action |
Made with | Unity |
Tags | match-3, Post-apocalyptic, Short, Singleplayer, Turn-based, Turn-Based Combat, Turn-based Strategy, Unity, Zombies |
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